One of those greater improvements being attracted to POE Currency 2 is its own ability gem system's overhaul. Educating themselves are not learned by your class, but rather are heard by slotting skill gems in your armor and weapon slots. These skill jewels finishing a pursuit or can be earned through loot. Armor could have randomized sockets to slot ability stone into, with those outlets connecting together so that you can equip support gems to fortify the abilities they connected to. It's a confusing system for new players, and that's the reason when Chris Wilson, one of the creators of Grinding Gear Games, showed off the new platform throughout the Keynote in ExileCon, I found myself instantly interested.
Now, armor and weapons have a predetermined amount of sockets they can have. As you are able to equip skills to those weapons themselves - and those ability gems have six aid sockets to augment the ability itself. It's a marked improvement over the confusing system previously, and one that made it instantly clear ways to make your abilities more powerful.One of my preferred support gems I found while playing with the Witch was a skill that gave me the chance to muster an ethereal phantasm, and it was incredibly satisfying when shooting a fireball to possess two or three floating spirits helping me along when packs of enemies became too much to bear.
I cannot wait to see some of the theorycrafting that will come out of the new system, as every skill can now be six stone system, when compared with the current system where only a chest piece or two hander is able to have a whole six-socket system.
As I made my way through Path of Exile Currency two multiple occasions, I got further and further along with each successive minute playthrough. I cannot wait to see more of the approaching campaign to Path of Exile, and in fact the lead up to that which was called the 4.0 update has me eager to hop into the original to begin enjoying with the years of storytelling Grinding Gear Games has put together.